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The Dagger 'Narthanc' (2d4) (+9,+12) [+10] Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8). Instead of a blade, a flame seems to emerge from this dagger's hilt. Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 9d8. Takes 7 to 12 turns to recharge at your current speed. Your chance of success is 92.1% Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 3.0 blows With +0 STR and +3 DEX you would get 2.7 blows Average damage/round: 72.5 vs. creatures not resistant to fire, and 48.3 vs. others. Clears rubble in 15 turns, magma veins in 133 turns, and doesn't affect quartz veins.
Angamaite of Umbar ('p') [(r)ecall, ESC] He has slain 1 of your ancestors, but you have taken revenge! A Black Numenorean who hates the men of the west. This evil creature is normally found at depths of 1200 feet (level 24), and moves at normal speed. Killing this creature is worth 369.23 points for a 26th level character. He may carry one or two good objects. He illuminates his surroundings. He resists fire. He may cast spells which confuse or slow; about 1 time in 3. He can hit to attack, hit to attack, hit to attack, and hit to attack.
A Ring of Speed <+8> Found lying on the floor of a special room at 1250 feet (level 25). +8 speed.
The Long Sword 'Elvagil' (2d5) (+12,+12) <+2> Found lying on the floor at 1350 feet (level 27). The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. +2 dexterity, charisma, stealth. Slays orcs, trolls. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +3 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 95.8 vs. orcs, 95.8 vs. trolls, and 70.4 vs. others. Clears rubble in 2.9 turns, magma veins in 6.8 turns, quartz veins in 17 turns, and granite in 57 turns.при харизме 18/20 за него дают 11400
The Chain Mail of Arvedui (-2) [40,+15] <+2> Found in a chest from 1300 feet (level 26). A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel as strong and tall as Arvedui, last king of Arnor, as you put it on. +2 strength, charisma. Provides resistance to acid, lightning, fire, cold, shards, nexus. Cannot be harmed by acid, electricity, fire, cold.при харизме 18/20 за неё дают за 24000
The Dagger 'Narthanc' (2d4) (+9,+12) [+10] Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8). Instead of a blade, a flame seems to emerge from this dagger's hilt. Branded with flames. Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a fire bolt with damage 9d8. Takes 21 to 38 turns to recharge at your current speed. Your chance of success is 93.9% Combat info: 3.4 blows/round. With +0 STR and +4 DEX you would get 3.8 blows Average damage/round: 143.7 vs. creatures not resistant to fire, and 108.3 vs. others. Clears rubble in 4.3 turns, magma veins in 11 turns, quartz veins in 31 turns, and granite in 267 turns.при харизме 18/20 за него дают 5900
Blue Dragon Scale Mail of Craftsmanship [12,+26] Found lying on the floor at 1350 feet (level 27). This armour is finely wrought, tough yet unencumbering. Provides resistance to lightning. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe lightning for 100 damage. Takes 120 turns to recharge at your current speed. Your chance of success is 85.3%при харизме 18/20 за него дают 5400
A Short Bow of Power (x2) (+17,+21) Bought from a store. It has no special abilities, but its to-dam value may be unusually high.
A Light Crossbow of Power (x3) (+9,+15) Found lying on the floor at 1250 feet (level 25). It has no special abilities, but its to-dam value may be unusually high.и основное оружие:
A Sling of Extra Might (x3) (+15,+15) <+1> Found lying on the floor in a vault at 1350 feet (level 27). +1 shooting power.
a Rod of Healing Found lying on the floor at 550 feet (level 11). Cannot be harmed by electricity. When activated, it heals 500 hit points, heals cut damage, and cures stunning. Takes 2400 turns to recharge at your current speed. Your chance of success is 73.5%за это дают около 12000
a Rod of Speed Dropped by a Gallant at 850 feet (level 17). Cannot be harmed by electricity. When activated, it hastens you for 2d10+20 turns. Takes 240 turns to recharge at your current speed. Your chance of success is 62.1%за это дают 30000
a Lucerne Hammer of Westernesse (2d5) (+7,+8) <+1, +2> Found lying on the floor at 1300 feet (level 26). +1 strength. +2 dexterity, constitution. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +2 DEX you would get 2.3 blows Average damage/round: 89.2 vs. orcs, 89.2 vs. trolls, 89.2 vs. giants, and 63.8 vs. others. Clears rubble in 2.7 turns, magma veins in 6.4 turns, quartz veins in 15 turns, and granite in 50 turns.за это дают около 11000
A Ring of Damage (+0,+7) Dropped by a Master rogue at 1250 feet (level 25). It boosts your to-dam value.дают 2000
A Ring of Speed <+8> Found lying on the floor of a special room at 1250 feet (level 25). +8 speed.дают 17000
n Amulet of Wisdom <+1> Bought from a store. +1 wisdom. Sustains wisdom.дают ровно 113 чистокровных монет.
The Phial of Galadriel Found lying on the floor of a cavern at 1000 feet (level 20). A small crystal phial containing the light of E?rendil's Star. Its light is imperishable, and near it darkness cannot endure. Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 26 to 48 turns to recharge at your current speed. Your chance of success is 93.4% Radius 3 light.500
A Fur Cloak of Stealth [3,+5] <+1> Bought from a store. A heavy cloak made from fur and lined with leather; a luxury. +1 stealth.300
A Small Metal Shield (Dwarven) (+1,+2) [5,+15] <+2> Bought from a store. +2 strength, constitution. Cannot be harmed by acid, fire. Prevents paralysis.7300
A Hard Leather Cap of Infravision [2,+5] <+4> Bought from a store. +4 infravision.500
A Set of Mithril Gauntlets [6,+5] Bought from a store. Cannot be harmed by acid, fire.600
A Pair of Iron Shod Boots of Speed [4,+12] <+6> Found lying on the floor in a vault at 1350 feet (level 27). +6 speed. Cannot be harmed by fire.14000 (рыночная цена - тысяч 100-150, не меньше)
The Halberd 'Osondir' (3d5) (+16,+12) <+3, +2> Dropped by M?m, Betrayer of Turin at 1400 feet (level 28). Lordly and tall did Osondir stand against the wrath of giants, and clear-eyed in barrows fell, wielding a halberd glowing ruby red. +3 strength, wisdom. +2 charisma. Slays undead, giants. Branded with flames. Provides resistance to fire, sound. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Feather Falling. Grants the ability to see invisible things. Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.7 blows With +0 STR and +4 DEX you would get 2.7 blows Average damage/round: 150.4 vs. undead, 150.4 vs. giants, 150.4 vs. creatures not resistant to fire, and 104.2 vs. others. Clears rubble in 2.1 turns, magma veins in 4.7 turns, quartz veins in 11 turns, and granite in 30 turns.
_______________________ i) Information / \ ___ m) Messages / \ ___ / \ f) File dump / RIP \ \ : : v) View scores / \ : _;,,,;_ x) Examine items / Teluma \,;_ h) History | the | ___ s) Spoilers | Guardian | / \ r) Keep randarts | | : : q) Quit | Paladin | _;,,,;_ ____ | Level: 31 | / \ | Exp: 136853 | : : | AU: 218046 | : : | Killed on Level 38 | _;,,,,;_ | by Gorlim, Betrayer of Barahir. | | | | by Thu Aug 28 19:52:28 2014 | *| * * * * * * | * _____)/\\_)_/___(\/___(//_\)/_\//__\\(/_|_)__________________________
Gorlim, Betrayer of Barahir ('p') [(r)ecall, ESC] He has slain 1 of your ancestors, who remain unavenged. This sad creature - once a mighty warrior - betrayed his former friends to Morgoth's army in return for, he thought, safety for himself and his wife. And so he fell under Morgoth's power and became little more than a mindless servant of evil, even though the other side of his "bargain" was not kept. This creature is normally found at depths of 2050 feet (level 41), and moves quickly. Killing this creature is worth 9258.06 points for a 31st level character. He illuminates his surroundings. He may cast spells which produce mana bolts (193), produce water bolts (141), or cause critical wounds (150); about 1 time in 2. He can hit to attack, hit to attack, hit to disenchant, and hit to disenchant.
The Iron Helm 'Holhenneth' [7,+10] <+2> Dropped by an Ice troll at 1600 feet (level 32). A famous forged iron helm granting extraordinary powers of mind and awareness. +2 intelligence, wisdom. +10% to searching. Provides protection from blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, traps, doors, stairs, and all creatures nearby. Takes 128 to 253 turns to recharge at your current speed. Your chance of success is 91.6%
The 2200 gold pieces worth of copper was really a monster! The Creeping copper coins hits you. The Creeping copper coins touches you. You are more poisoned! You hit the Creeping copper coins. <4x> The Creeping copper coins flees in terror! You miss the Creeping copper coins. You hit the Creeping copper coins. You have slain the Creeping copper coins. Welcome to level 10. You feel less weak. You have found 2200 gold pieces worth of copper.
The Dagger 'Nimthanc' (1d4) {special} Found lying on the floor at 100 feet (level 2). A short two-edged blade perfect for thrusting. You do not know the full extent of this item's powers. Branded with frost. It can be activated. Combat info: 4.0 blows/round. With +1 STR and +0 DEX you would get 4.1 blows With +0 STR and +2 DEX you would get 4.3 blows Average damage/round: 72 vs. creatures not resistant to cold, and 32 vs. others. Clears rubble in 9.5 turns, magma veins in 36 turns, quartz veins in 800 turns, and doesn't affect granite.