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[>] Does AI Really Make Coders Faster?
bot.slashdot
robot(spnet, 1) — All
2025-12-21 04:22:01


One developer tells MIT Technology Review that AI tools weaken the coding instincts he used to have. And beyond that, "It's just not fun sitting there with my work being done for me."

But is AI making coders faster? "After speaking to more than 30 developers, technology executives, analysts, and researchers, MIT Technology Review found that the picture is not as straightforward as it might seem..."

For some developers on the front lines, initial enthusiasm is waning as they bump up against the technology's limitations. And as a growing body of research suggests that the claimed productivity gains may be illusory, some are questioning whether the emperor is wearing any clothes.... Data from the developer analytics firm GitClear shows that most engineers are producing roughly 10% more durable code — code that isn't deleted or rewritten within weeks — since 2022, likely thanks to AI. But that gain has come with sharp declines in several measures of code quality. Stack Overflow's survey also found trust and positive sentiment toward AI tools falling significantly for the first time. And most provocatively, a July study by the nonprofit research organization Model Evaluation & Threat Research (METR) showed that while experienced developers believed AI made them 20% faster, objective tests showed they were actually 19% slower...

Developers interviewed by MIT Technology Review generally agree on where AI tools excel: producing "boilerplate code" (reusable chunks of code repeated in multiple places with little modification), writing tests, fixing bugs, and explaining unfamiliar code to new developers. Several noted that AI helps overcome the "blank page problem" by offering an imperfect first stab to get a developer's creative juices flowing. It can also let nontechnical colleagues quickly prototype software features, easing the load on already overworked engineers. These tasks can be tedious, and developers are typically glad to hand them off. But they represent only a small part of an experienced engineer's workload. For the more complex problems where engineers really earn their bread, many developers told MIT Technology Review, the tools face significant hurdles...

The models also just get things wrong. Like all LLMs, coding models are prone to "hallucinating" — it's an issue built into how they work. But because the code they output looks so polished, errors can be difficult to detect, says James Liu, director of software engineering at the advertising technology company Mediaocean. Put all these flaws together, and using these tools can feel a lot like pulling a lever on a one-armed bandit. "Some projects you get a 20x improvement in terms of speed or efficiency," says Liu. "On other things, it just falls flat on its face, and you spend all this time trying to coax it into granting you the wish that you wanted and it's just not going to..." There are also more specific security concerns, she says. Researchers have discovered a worrying class of hallucinations where models reference nonexistent software packages in their code. Attackers can exploit this by creating packages with those names that harbor vulnerabilities, which the model or developer may then unwittingly incorporate into software.

Other key points from the article:

LLMs can only hold limited amounts of information in context windows, so "they struggle to parse large code bases and are prone to forgetting what they're doing on longer tasks."

"While an LLM-generated response to a problem may work in isolation, software is made up of hundreds of interconnected modules. If these aren't built with consideration for other parts of the software, it can quickly lead to a tangled, inconsistent code base that's hard for humans to parse and, more important, to maintain."

"Accumulating technical debt is inevitable in most projects, but AI tools make it much easier for time-pressured engineers to cut corners, says GitClear's Harding. And GitClear's data suggests this is happening at scale..."
"As models improve, the code they produce is becoming increasingly verbose and complex, says Tariq Shaukat, CEO of Sonar, which makes tools for checking code quality. This is driving down the number of obvious bugs and security vulnerabilities, he says, but at the cost of increasing the number of 'code smells' — harder-to-pinpoint flaws that lead to maintenance problems and technical debt."

Yet the article cites a recent Stanford University study that found employment among software developers aged 22 to 25 dropped nearly 20% between 2022 and 2025, "coinciding with the rise of AI-powered coding tools."

The story is part of MIT Technology Review's new Hype Correction series of articles about AI.

[ Read more of this story ]( https://developers.slashdot.org/story/25/12/20/2335253/does-ai-really-make-coders-faster?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Bell Labs 'Unix' Tape from 1974 Successfully Dumped to a Tarball
bot.slashdot
robot(spnet, 1) — All
2025-12-21 06:22:01


Archive.org now has a page with "the raw analog waveform and the reconstructed digital tape image (analog.tap), read at the Computer History Museum's Shustek Research Archives on 19 December 2025 by Al Kossow using a modified tape reader and analyzed with Len Shustek's readtape tool." A Berlin-based retrocomputing enthusiast has created a page with the contents of the tape ready for bootstrapping, "including a tar file of the filesystem," and instructions on dumping an RK05 disk image from tape to disk (and what to do next).

Research professor Rob Ricci at the University of Utah's school of computing posted pictures and video of the tape-reading process, along with several updates. ("So far some of our folks think they have found Hunt The Wumpus and the C code for a Snobol interpreter.")
University researcher Mike Hibler noted the code predates the famous comment "You are not expected to understand this" — and found part of the C compiler with a copyright of 1972.

The version of Unix recovered seems to have some (but not all) of the commands that later appeared in Unix v5, according to discussion on social media. "UNIX wasn't versioned as we know it today," explains University of Utah PhD student Thalia Archibald, who researched early Unix history (including the tape) and also worked on its upload. "In the early days, when you wanted to cut a tape, you'd ask Ken if it was a good day — whether the system was relatively bug-free — and copy off the research machine... I've been saying It's probably V5 minus a tiny bit, which turned out to be quite true."

[ Read more of this story ]( https://tech.slashdot.org/story/25/12/21/020235/bell-labs-unix-tape-from-1974-successfully-dumped-to-a-tarball?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Re: пустовато тут
idec.talks
shaos(spnet, 2) — cthulhu
2025-12-21 08:28:46


Дык есть уже :)

https://github.com/Cthulhu2/caesium/tree/fix/crash-long-title

Мёрджи себе в мейн и сам веди новую версию цезия - кому надо будут у тебя брать ;)

[>] LSP Plugins 1.2.26
lor.opennet
robot(spnet, 1) — All
2025-12-21 08:44:05


Доступен новый релиз плагинов LSP Plugins 1.2.26!

Плагины предназначены для обработки звука при сведении и мастеринге аудиозаписей, в условиях живых выступлений, а также при организации вещания и подкастов. Пакет совместим с форматами LADSPA, LV2, VST2 (LinuxVST), VST3, CLAP и GStreamer, а также предоставляет standalone-версии с поддержкой JACK.

Сегодны мы отмечаем десятую годовщину! Десять лет пролетели как мгновение с нашего первого релиза 1.0.0!
Проект LSP вырос из небольшого проекта энтузиаста в серьёзную коллекцию достаточно мощных инструментов!
Большое спасибо всем, кто нас поддерживал, давал идеи, сообщал о багах, публиковал pull-реквесты и рекламировал проект!

В этом релизе мы выкладываем новую, но достаточно мощную игрушку!

( [ читать дальше... ]( https://www.linux.org.ru/news/multimedia/18173884#cut ) )

[>] Arch Linux переходит на использование открытых модулей ядра в пакетах с драйверами NVIDIA
lor.opennet
robot(spnet, 1) — All
2025-12-21 10:44:03


Разработчики дистрибутива Arch Linux анонсировали замену пакетов с проприетарными драйверами NVIDIA "nvidia", "nvidia-dkms" и "nvidia-lts" на пакеты "nvidia-open", "nvidia-open-dkms" и "nvidia-lts-open", в которых используются открытые компанией NVIDIA модули ядра. Решение обусловлено оставлением в драйверах NVIDIA 590.x только поддержки GPU, начиная с микроархитектуры Turing (серии RTX 20xx и GTX 1650), что делает бессмысленным поддержание в официальных репозиториях проприетарного варианта модулей, основной причиной поставки которого было сохранение поддержки старых GPU.

https://www.opennet.ru/opennews/art.shtml?num=64461

[>] Выпуск дистрибутива Chimera 20251220, сочетающего ядро Linux с окружением FreeBSD
lor.opennet
robot(spnet, 1) — All
2025-12-21 10:44:03


Опубликовано обновление сборок дистрибутива Chimera Linux, примечательного использованием ядра Linux в сочетании с утилитами из FreeBSD, системным менеджером dinit и стандартной Си-библиотекой Musl. Сборка осуществляется компилятором Clang. Загрузочные Live-образы сформированы для архитектур x86_64, ppc64le, aarch64, riscv64 и ppc64 в вариантах с GNOME (1.8 ГБ), KDE (2.5 ГБ) и урезанным окружением (1 Гб).

https://www.opennet.ru/opennews/art.shtml?num=64462

[>] Моя версия системы автоматического тестирования БК моторов (PHPH)
bot.habr.rss
BotHabr(tgi,2) — All
2025-12-21 11:35:02


Опубликовано: Sun, 21 Dec 2025 07:16:45 GMT
Канал: Все статьи подряд / Программирование микроконтроллеров / Хабр

Я увлекаюсь авиамоделизмом, в основном радиоуправляемыми моделями на бесколлекторных двигателях, но в последние годы данная сфера престала быть нишевой, и поэтому цены на компоненты заметно выросли. Без того дорогие проверенные бренды стали еще дороже, поэтому я все чаще выбираю более бюджетные аналоги с AliExpress или от малоизвестных производителей. Но тут возникает проблема: как убедиться, что дешёвый мотор выдаст заявленные характеристики, и будет надёжным в полёте? Конечно, есть инструменты вроде Betaflight, которые отлично справляются с настройкой полётных контроллеров и дают данные о работе мотора по обратной ЭДС. Но я бы хотел получать дополнительно независимые данные о таких харакетритиках как RPM, потребляемый ток, напряжение, тяга двигателя и его температура. Читать далее]]>

https://habr.com/ru/articles/978956/

[>] STATS 2025-12-20
spnet.stats
root(spnet, 1) — All
2025-12-21 12:11:01


TOP10 VISITORS:

[1] 217.197.116.x point=418 web=1 up=29.4MB (34%) <--- naste (17/hr)
[2] 37.252.14.x point=144 web=0 up=28.0MB (32%) <--- ake (6/hr)
[3] PetalBot point=5 web=1022 up=6.0MB (6%) <--- PetalBot
[4] Amazon point=0 web=170 up=5.8MB (6%)
[5] 216.244.66.x point=1 web=74 up=3.2MB (3%) <--- 216.244.66.x
[6] Google point=1 web=370 up=3.0MB (3%) <--- Google
[7] 217.114.158.x point=26 web=0 up=1.0MB (1%) <--- fox (1/hr)
[8] TikTok point=0 web=29 up=0.8MB (<1%)
[9] 51.222.168.x point=0 web=81 up=0.5MB (<1%)
[10] 51.161.37.x point=0 web=67 up=0.5MB (<1%)

TOTAL TRAFFIC: 86MB

[>] Выпуск отладчика GDB 17
lor.opennet
robot(spnet, 1) — All
2025-12-21 12:44:03


Представлен релиз отладчика GDB 17.1 (первый выпуск серии 17.x, ветка 17.0 использовалась для разработки). GDB поддерживает отладку на уровне исходных текстов для широкого спектра языков программирования (Ada, C, C++, D, Fortran, Go, Objective-C, Modula-2, Pascal, Rust и т.д.) на различных аппаратных (i386, amd64, ARM, Power, Sparc, RISC-V, LoongArch и т.д.) и программных платформах (GNU/Linux, *BSD, Unix, Windows, macOS).

https://www.opennet.ru/opennews/art.shtml?num=64463

[>] Умный дом. Схема контроллера CAN
bot.habr.rss
BotHabr(tgi,2) — All
2025-12-21 13:35:02


Опубликовано: Sun, 21 Dec 2025 08:43:18 GMT
Канал: Все статьи подряд / DIY или Сделай сам / Хабр

Данная статья является продолжением раннее опубликованной мною темы: Умный дом на основе интерфейса CAN. Вот ссылки на предыдущие статьи:1 Протокол обмена данными. Пользовательский уровень, поверх CAN 2.0. Проект https://habr.com/ru/articles/929478/2 Выбор структуры для системы «Умный дом» https://habr.com/ru/articles/966620/В качестве ядра схемы контроллера сети был выбран модуль ESP32-C6-WROOM-1-N8 Читать далее]]>

https://habr.com/ru/articles/978978/

[>] Разбираем схемотехнику Macbook Pro 15'' ч.1
bot.habr.rss
BotHabr(tgi,2) — All
2025-12-21 15:35:02


Опубликовано: Sun, 21 Dec 2025 10:39:24 GMT
Канал: Все статьи подряд / DIY или Сделай сам / Хабр

Регулярно в процессе разработки электроники возникают вопросы: "А как правильно? А так можно? Будет ли это работать?". В связи с этим предлагаю посмотреть: а как же проектируют свои устройства передовые технологические компании? Где они ошибаются, а что делают превосходно. Читать далее]]>

https://habr.com/ru/articles/978994/

[>] AI-водитель вместо дальнобойщика
bot.habr.rss
BotHabr(tgi,2) — All
2025-12-21 17:35:05


Опубликовано: Sun, 21 Dec 2025 13:04:51 GMT
Канал: Все статьи подряд / Робототехника / Хабр

Магнит, один из ведущих ритейлеров в России, совершил тестовый рейс по новому маршруту на автономном грузовике Navio — от распределительного центра в Санкт-Петербурге до точки назначения в Зеленодольске. Часть пути проходила по новому направлению — трассе М-12 «Восток» и, с учетом возвращения в Санкт-Петербург, протяженность всего рейса с коммерческим грузом составила порядка 3000 км. Таким образом, этот круговой маршрут стал самым протяженным беспилотным логистическим коридором в России. Читать далее]]>

https://habr.com/ru/articles/979036/

[>] Стартап у станка: как бюрократия тормозит «высокотех»
bot.habr.rss
BotHabr(tgi,2) — All
2025-12-21 19:35:05


Опубликовано: Sun, 21 Dec 2025 15:06:20 GMT
Канал: Все статьи подряд / Робототехника / Хабр

В августе 2023 года вступил в силу закон «О развитии технологических компаний в РФ», который ввёл новую категорию — «малая технологическая компания» (МТК). Под неё могут подпасть как заводы, так и ИТ-компании, создающие продукты и технологии, критически важные для обеспечения технологического суверенитета. Уже к концу 2025 года статус МТК получили более 6,4 тысяч организаций.Наша компания занимается аналитикой для промышленности, и мы формируем большие массивы данных из открытых источников. Нам показалось интересным провести исследование именно на примере заводов, производящих электронику, специальное оборудование, новые материалы, чтобы понять: 1) какие меры поддержки работают на практике; 2) даёт ли статус МТК реальные конкурентные преимущества промышленности В каких условиях развивается "высокотех"]]>

https://habr.com/ru/articles/979056/

[>] Rust's 'Vision Doc' Makes Recommendations to Help Keep Rust Growing
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


The team authoring the Rust 2025 Vision Doc interviewed Rust developers to find out what they liked about the language — and have now issued three recommendations "to help Rust continue to scale across domains and usage levels."

— Enumerate and describe Rust's design goals and integrate them into our processes, helping to ensure they are observed by future language designers and the broader ecosystem.
— Double down on extensibility, introducing the ability for crates to influence the develop experience and the compilation pipeline.
— Help users to navigate the crates.io ecosystem and enable smoother interop

The real "empowering magic" of Rust arises from achieving a number of different attributes all at once — reliability, efficiency, low-level control, supportiveness, and so forth. It would be valuable to have a canonical list of those values that we could collectively refer to as a community and that we could use when evaluating RFCs or other proposed designs... We recommend creating an RFC that defines the goals we are shooting for as we work on Rust... One insight from our research is that we don't need to define which values are "most important". We've seen that for Rust to truly work, it must achieveallthe factors at once...

We recommenddoubling down on extensibilityas a core strategy. Rust's extensibility — traits, macros, operator overloading — has been key to its versatility. But that extensibility is currently concentrated in certain areas: the type system and early-stage proc macros. We should expand it to coversupportive interfaces(better diagnostics and guidance from crates) andcompilation workflow(letting crates integrate at more stages of the build process)... Doubling down on extensibility will not only make current Rust easier to use, it will enable and support Rust's use in new domains. Safety Critical applications in particular require a host of custom lints and tooling to support the associated standards. Compiler extensibility allows Rust to support those niche needs in a more general way.

We recommend finding ways to help users navigate the crates.io ecosystem... [F]inding which crates to use presents a real obstacle when people are getting started. The Rust org maintains a carefully neutral stance, which is good, but also means that people don't have anywhere to go for advice on a good "starter set" crates... Part of the solution is enabling better interop between libraries.

[ Read more of this story ]( https://developers.slashdot.org/story/25/12/21/0341243/rusts-vision-doc-makes-recommendations-to-help-keep-rust-growing?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Is America's Tech Industry Already Facing a Recession?
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


America's unemployment rate for tech jobs rose to 4% in November, and "has been steadily rising since May," reports the Washington Post (citing data from the IT training/certifications company CompTIA).

Between October and November, the number of technology workers across different industries fell 134,000, while the number of people working in the tech industry declined by more than 6,800. Tech job postings were also down by more than 31,800, the report found, citing data from the Bureau of Labor Statistics and California-based market intelligence firm Lightcast. "The data is pretty definitive that the tech industry is struggling," said Mark Zandi, Moody's chief economist. "There's a jobs recession in the industry, and it feels like that's going to continue given the slide in postings...."

The unemployment rate in the tech industry still sits below the national rate, which in November hit 4.6 percent, the highest since 2021. However, that gap has been narrowing, with tech unemployment rising faster in recent months than is the case nationally.... Employers are largely in "wait and see" mode when it comes to hiring given the current uncertainties surrounding the economy and impact of AI, so they're likely to delay backfilling, Herbert said, citing CompTIA's surveys of chief information officers. But Justin Wolfers, professor of public policy and economics at the University of Michigan, said uncertainty is likely to continue in the foreseeable future. "I'm feeling substantially more pessimistic," Wolfers said, recalling that Federal Reserve Chair Jerome H. Powell recently suggested that federal job numbers may be overstated. "That's pretty grim."

Technology companies have announced more than 141,000 job cuts so far this year, representing a 17 percent increase from the same period last year, according to outplacement firm Challenger, Gray & Christmas. At the same time Big Tech companies like Google, Microsoft, Meta and Amazon have announced plans to invest up to $375 billion in AI infrastructure this year.

"AI is quickly becoming a requirement, with 41 percent of all active job postings representing AI roles or requiring AI skills, according to CompTIA's analysis," the article points out.

Economist Zandi tells the Post that "If you have AI skills, there seems to be jobs. But if you don't, I think it's going to feel like you've been hit by a dump truck."

[ Read more of this story ]( https://it.slashdot.org/story/25/12/20/0512216/is-americas-tech-industry-already-facing-a-recession?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] While Releasing 'Avatar 3', James Cameron Questions the Future of Movies
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


"If I get to do another Avatar film, it'll be because the business model still works," James Cameron tells CNN in a video interview — adding "That I can't guarantee, as I sit here today. That'll play out over the next month, really." He says theatre is a "sacred space," and while it will never go away, "I think that it could fall below a threshhold where the kinds of movies that I like to make and that I like to see... won't be sustainable, they won't be economically viable. And that can happen. We're very close to that right now."

The Wrap notes he filmed his new movie at the same time as its predecessor, The Way of Water."

"We did all the performance capture in an 18-month period for both films. Then we did a lot of the virtual camera work to figure out exactly how we were going to do the live-action," Cameron explained. "Then we did all live-action together for both films. Then we split it and said, All right, now we just got to finish [movie] two....." While Cameron has been iffy about whether the previously announced fourth and fifth films will actually happen, he has already shot some of the fourth movie. "We're in a fluid scenario. Theatrical's contracting, streaming is expanding. People's habit patterns are changing. The teen demo consumes media differently than what we grew up with. And how much is it changing? Does theatrical contract to a point where it just stops right and doesn't get any smaller because we still value that, or does it continue to wither away?" Cameron said.

It's a theme he continued in his interview with The Hollywood Reporter"

"This can be the last one. There's only one [unanswered question] in the story. We may find that the release of Avatar 3 proves how diminished the cinematic experience is these days, or we may find it proves the case that it's as strong as it ever was — but only for certain types of films. It's a coin toss right now. We won't know until the middle of January."

I ask something that might sound odd: What do you want to happen? But Cameron gets the implication. "That's an interesting question," he says. "I feel I'm at a bit of a crossroads. Do I want it to be a wild success — which almost compels me to continue and make two more Avatar movies? Or do I want it to fail just enough that I can justify doing somethingelse...?"
"What won't happen is, I won't go down the rabbit hole of exclusively making only Avatar for multiple years. I'm going to figure out another way that involves more collaboration. I'm not saying I'm going to step away as a director, but I'm going to pull back from being as hands-on with every tiny aspect of the process..." Cameron won't reveal his next project — and he might even be unsure himself — but will give intriguing hints. In addition to co-directing Billie Eilish's upcoming 3D concert documentary, Hit Me Hard and Soft, Cameron has another globe-trotting documentary adventure in the works, the details of which are under wraps. His next narrative film probably won't be Ghosts of Hiroshima, which has generated considerable press after Cameron acquired the rights to Charles Pellegrino's book chronicling the true story of Tsutomu Yamaguchi, who in 1945 survived the nuclear blasts at both Hiroshima and Nagasaki. Cameron promised Yamaguchi on his deathbed in 2010 that he'd makethefilm. "The postapocalypse is not going to be the fun that it is in science fiction," he says. "It's not going to have mutants and monsters and all sorts of cool stuff. It's hell...."

Cameron first portrayed the apocalypse in his 1984 debut, The Terminator, a franchise he's quietly working on revisiting. "Once the dust clears on Avatar in a couple of months, I'm going to really plunge into that," he says. "There are a lot of narrative problems to solve. The biggest is how do I stay enough ahead of what's really happening to make it science fiction?" Asked whether he's cracked the premise, Cameron replies, "I'm working on it," but his sly smile suggests that he has.... There needs to be a broader interpretation of Terminator and the idea of a time war and super intelligence. I want to do new stuff that people aren't imagining."

Maybe Cameron's best response was what he told USA Today:
"Let's do another interview in a year and then I'll tell you what my plans are," Cameron, 71, says with a grin. For now, he's still catching his breath.

[ Read more of this story ]( https://entertainment.slashdot.org/story/25/12/21/0510249/while-releasing-avatar-3-james-cameron-questions-the-future-of-movies?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Trump Admin to Hire 1,000 for New 'Tech Force' to Build AI Infrastructure
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


An anonymous reader shared this report from CNBC:

The Trump administration on Monday unveiled a new initiative dubbed the "U.S. Tech Force," comprising about 1,000 engineers and other specialists who will work on artificial intelligence infrastructure and other technology projects throughout the federal government.

Participants will commit to a two-year employment program working with teams that report directly to agency leaders in "collaboration with leading technology companies," according to an official government website. ["...and work closely with senior managers from companies partnering with the Tech Force."] Those "private sector partners" include Amazon Web Services, Apple, Google Public Sector, Dell Technologies, Microsoft, Nvidia, OpenAI, Oracle, Palantir, Salesforce and numerous others [including AMD, IBM, Coinbase, Robinhood, Uber, xAI, and Zoom], the website says.

The Tech Force shows the Trump administration increasing its focus on developing America's AI infrastructure as it competes with China for dominance in the rapidly growing industry... The engineering corps will be working on "high-impact technology initiatives including AI implementation, application development, data modernization, and digital service delivery across federal agencies," the site says.

"Answer the call," says the new web site at TechForce.gov.

"Upon completing the program, engineers can seek employment with the partnering private-sector companies for potential full-time roles — demonstrating the value of combining civil service with technical expertise." [And those private sector companies can also nominate employees to participate.] "Annual salaries are expected to be in the approximate range of $150,000 to $200,000."

[ Read more of this story ]( https://news.slashdot.org/story/25/12/21/075239/trump-admin-to-hire-1000-for-new-tech-force-to-build-ai-infrastructure?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] FSF Says Nintendo's New DRM Allows Them to Remotely Render User's Device 'Permanently Unusuable'
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


"In the lead up to its Switch 2 console release, Nintendo updated its user agreement," writes the Free Software Foundation, warning that Nintendo now claims "broad authority to make consoles owned by its customers permanently unusable."

"Under Nintendo's most aggressive digital restrictions management (DRM) update to date, game console owners are now required to give Nintendo the unilateral right to revoke access to games, security updates, and the Internet, at its sole discretion."

The new agreement states: "You acknowledge that if you fail to comply with [Nintendo's restrictions], Nintendo may render the Nintendo Account Services and/or the applicable Nintendo device permanently unusable in whole or in part...."

There are probably other reasons that Nintendo has and will justify bricking game consoles, but here are some that we have seen reported:
— "Tampering" with hardware or software in pretty much any way;
— Attempting to play a back-up game;
— Playing a "used" game; or
— Use of a third-party game or accessory...

Nintendo's promise to block a user from using their game console isn't just an empty threat: it has already been wielded against many users. For example, within a month of the Switch 2's release, one user unknowingly purchased an open-box return that had been bricked, and despite functional hardware, it was unusable for many games. In another case, a user installing updates for game cartridges purchased via a digital marketplace had their console disabled. Though it's unclear exactly why they were banned, it's possible that the cartridge's previous owner made a copy and an online DRM check determined that the current and previous owner's use were both "fraudulent." The user only had their console released through appealing to Nintendo directly and providing evidence of their purchase, a laborious process.

Nintendo's new console banning spree is just one instance of the threat that nonfree software and DRM pose to users. DRM is but one injustice posed by nonfree software, and the target of the FSF's Defective by Design campaign. Like with all software, users ought to be able to freely copy, study, and modify the programs running on their devices. Proprietary software developers actively oppose and antagonize their users. In the case of Nintendo, this means punishing legitimate users and burdening them with proving that their use is "acceptable." Console users shouldn't have to tread so carefully with a console that they own, and should they misstep, beg Nintendo to allow them to use their consoles again.

[ Read more of this story ]( https://games.slashdot.org/story/25/12/21/0020228/fsf-says-nintendos-new-drm-allows-them-to-remotely-render-users-device-permanently-unusuable?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Will Work Change Over the Next 20 Years?
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


What is the future of work? The Wall Street Journal asked five workplace experts and practitioners.

So while AI "is already doing tasks once relegated to newly minted college graduates in many professions," the Journal predicts that in the next 20 years AI "will have an impact on the role of managers, how organizations measure business outcomes and accelerate tasks that once took months."

A senior partner at the consulting firm Mercer predicts AI (plus advances in quantum computing) will enable entrepreneurs to reshape industries with a fraction of the resources traditionally required.

Some other predictions:
Alan Guarino, vice chairman and CEO of board services at the global consulting firm Korn Ferry: In 25 years, the workplace will likely be unrecognizable, with employees and AI operating as one. Yes, there will be tasks and entire jobs taken over by AI, but we will all be elevated to a whole new superpower to make critical and creative decisions. The idea that work was once done strictly by people will seem quaint to some. Tasks that took entire teams, and months to complete, will be crunched down to a few minutes, with success measured on metrics we can't imagine today.

The middle layers of management — so central to today's corporate structure — could be a vestige of the past. The role of the leader too will change, as they directly oversee a collaboration of people and intelligent systems. The attitude toward in-person collaboration is growing and 25 years from now, counterintuitively, I believe face-to-face connection won't just be indispensable, but invaluable. Emotional intelligence will still set leaders apart. Those who blend empathy with tech savvy will be the ones shaping the future.
Peter Fasolo, a former executive vice president and chief human resources officer at Johnson & Johnson, and director of the Human Resource Policy Institute at Boston University's Questrom School of Business: There will be fewer available workers in Europe, Japan and the U.S. over this time frame and the demographic shift will be profound. In addition, there will be even fewer young adults available for colleges in the U.S., even if they decide the investment is worth it.

The implications of this shift will be the need for more investments in vocational and trade schools, and the need to invest in skill-based, not pedigree-based training. There will also be more on-the-job specific training. Companies will become classrooms. Companies that want a more sustainable relationship with employees will need an investment model versus a transactional one: We will invest in your skills so you can be a competitive professional in your domain.

[ Read more of this story ]( https://it.slashdot.org/story/25/12/21/0610253/will-work-change-over-the-next-20-years?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Inaugural 'Hour of AI' Event Includes Minecraft, Microsoft, Google and 13.1 Million K-12 Schoolkids
bot.slashdot
robot(spnet, 1) — All
2025-12-21 23:22:01


Long-time Slashdot reader theodp writes: Last September, tech-backed nonprofit Code.org pledged to engage 25 million K-12 schoolchildren in an "Hour of AI" this school year. Preliminary numbers released this week by the Code.org Advocacy Coalition showed that [halfway through the five-day event Computer Science Education Week] 13.1 million users had participated in the inaugural Hour of AI, attaining 52.4% of its goal of 25 million participants.

In a pivot from coding to AI literacy, the Hour of AI replaced Code.org's hugely-popular Hour of Code this December as the flagship event of Computer Science Education Week (December 8-14). According to Code.org's 2024-25 Impact Report, "in 2024–25 alone, students logged over 100 million Hours of Code, including more than 43 million in the four months leading up to and including CS Education Week."

Minecraft participated with their own Hour of AI lessons. ("Program an AI Agent to craft tools and build shelter before dusk falls in this iconic challenge!") And Google contributed AI Quests, "a gamified, in-class learning experience" allowing students to "step into the shoes of Google researchers using AI to solve real-world challenges." Other participating organizations included the Scratch Foundation, Lego Education, Adobe, and Roblox.

And Microsoft contributed two — including one with their block-based programming environment Microsoft MakeCode Arcade, with students urged to "code and train your own super-smart bug using AI algorithms and challenge other AI bugs in an epic Tower battle for ultimate Bug Arena glory!"

See all the educational festivities here...

[ Read more of this story ]( https://news.slashdot.org/story/25/12/21/1724209/inaugural-hour-of-ai-event-includes-minecraft-microsoft-google-and-131-million-k-12-schoolkids?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Package Forge: The Lesser Known Snap/Flatpak Alternative Without Distro Lock-In
bot.slashdot
robot(spnet, 1) — All
2025-12-22 00:22:01


An anonymous reader shared this report from the site It's FOSS:

Linux gives you plenty of ways to install software: native distro packages, Flatpak, Snap, AppImage, source builds, even curl-piped installers. The catch is that each one solves a different problem, yet none of them fully eliminates the "works here, breaks there" reality across all distros. Package Forge (PkgForge) is a new project with a narrower mission: deliver truly distro-independent portable applications that run the same way across systems....

It's not a new packaging format in and of itself, nor is it trying to replace AppImages. Instead, it's an ecosystem that publishes portable packages and static binaries in curated repositories, paired with a package manager designed to install and manage them. One of the ways PkgForge stands out from some portable app efforts on Linux is its focus on accessible documentation and a security-minded distribution model. The project primarily delivers prebuilt binary packages, keeps transparent build logs, and relies on checksum verification. This helps reduce the spread of ad-hoc install scripts and the need for local compilation, which has long been a common pattern when downloading Linux software directly (and still is for many projects today).

To make life easier for the end-user, the project maintains its own frontend, called Soar... which you can use like an additional package manager, and let it handle installation, updates, and system integration. It also allows you to search for apps and utilities without having to dig through the repos online. Alternatively, you can search the PkgForge repos manually, and download and manage individual portable packages on your own. This is preferable if you're building a portable toolkit on a USB drive, testing a single app temporarily, or simply want full control over where files live...

Even if it doesn't replace Flatpak, Snap, or AppImage, it helps give definition to what a more flexible, truly distro-independent future for portable Linux apps could look like.

[ Read more of this story ]( https://linux.slashdot.org/story/25/12/21/199237/package-forge-the-lesser-known-snapflatpak-alternative-without-distro-lock-in?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] Релиз программы для обработки фотографий Darktable 5.4.0
lor.opennet
robot(spnet, 1) — All
2025-12-22 00:44:03


Представлен релиз программы для обработки цифровых фотографий Darktable 5.4.0. Darktable специализируется на недеструктивной работе с raw-изображениями и может использоваться в качестве свободной альтернативы Adobe Lightroom. Программа позволяет вести базу фотографий, осуществлять наглядную навигацию по имеющимся снимкам, а также корректировать искажения, устранять шумы, управлять цветом и улучшать качество фотографии, сохраняя при этом исходный снимок и всю историю операций с ним. Код проекта написан на языке Си и распространяется под лицензией GPLv3. Интерфейс построен с использованием библиотеки GTK. Бинарные сборки подготовлены для Linux (AppImage, в процессе подготовки flatpak и snap), Windows и macOS.

https://www.opennet.ru/opennews/art.shtml?num=64466

[>] Выпуск EasyOS 7.1, дистрибутива от создателя Puppy Linux
lor.opennet
robot(spnet, 1) — All
2025-12-22 00:44:03


Барри Каулер (Barry Kauler), основатель проекта Puppy Linux, опубликовал дистрибутив EasyOS 7.1, совмещающий технологии Puppy Linux с применением контейнерной изоляции для запуска компонентов системы. Управление дистрибутивом производится через развиваемый проектом набор графических конфигураторов. Размер загрузочного образа 1 ГБ.

https://www.opennet.ru/opennews/art.shtml?num=64470

[>] Do Gamers Hate AI? Indie Game Awards Disqualifies 'Clair Obscur' Over GenAI Usage
bot.slashdot
robot(spnet, 1) — All
2025-12-22 01:22:01


"Perhaps no group of fans, industry workers, and consumers is more intense about AI use than gamers...." writes New York magazine's "Intelligencer" column:

Just this month, the latest Postal game was axed by its publisher, which was "overwhelmed with negative responses"
from the "concerned Postal community" after fans spotted
AI-generated material in the game's trailer. The developers of Arc
Raiders were accused
of using AI instead of voice actors, leading to calls for boycotts,
while the developers of the Call of Duty franchise were
called out for AI-generated assets that players found strewn across
Black Ops 7.Games that weren't developed with
generative AI are getting caught
up in accusations anyway, while workers at Electronic Arts are
going
to the press to describe pressure from bosses to adopt AI tools.
Nintendo has sworn off using generative AI, as has the company behind
the Cyberpunk series. Valve, the company that operates
Steam, now requires AI disclosures on listed games and surveys
all submitters. Perhaps sensing the emergence of a new
constituency, California congressman Ro Khanna responded in November
to the Call of Duty backlash:"We need
regulations that prevent companies from using AI to eliminate jobs to
extract greater profits," he posted
on X....

AI is often seen as a tool for managers to extract more productivity and justify
layoffs. Among players, it can foster a sense that gamers are being
tricked or ripped off, while also dovetailing with more general
objections to generative AI. It can sometimes be hard to tell whether
gamer backlash is a bellwether or an outlier, an early signal from our youngest major creative industry or a localized and unique fit of rage. The sheer number of
incidents here suggests the former, which foretells bitter, messy,
and confusing fights to come in entertainment beyond gaming — where,
notably, technologies referred to as "AI" have previously been
embraced with open arms.

And now "the price of the sort of memory PC gamers most want to buy has skyrocketed" (per Tom's Hardware). "The rush to build data centers is making it much more expensive to game. Nobody's going to be happy about that."

Insider Gaming shares another example of anti-AI sentiment in the gaming industry:

The Indie Game Awards took place on December 18, and, as many could assume, Clair Obscur: Expedition 33 took home the awards for Game of the Year and Debut Game. However, things have changed and The Indie Game Awards are making a big decision to strip the Clair Obscur and developer Sandfall Interactive of their awards over the use of gen AI in the game.

In an announcement made on Saturday afternoon, Six One Indie, the creators of the show, said that it's removal comes after the discovery after voting was done, and the show was recorded. "The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself," the statement reads. "When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33.

Polygon notes the award-stripping is "due to inclusion of generative AI assets at launch that were quickly patched out."

Quotes from earlier in the year from Sandfall Interactive's FranÃois Meurisse made the rounds on social media last week amid a news cycle caught up in the use of generative AI in games... In June, the Spanish outlet El País published a story including an interview conducted around Clair Obscur's launch, in which Meurisse admitted that Sandfall used a minimal amount generative AI in some form during the game's development... Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.

[ Read more of this story ]( https://games.slashdot.org/story/25/12/21/1945258/do-gamers-hate-ai-indie-game-awards-disqualifies-clair-obscur-over-genai-usage?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

[>] 'Confused' Waymos Stopped in Intersections During San Francisco Power Outage
bot.slashdot
robot(spnet, 1) — All
2025-12-22 02:22:01


"On Saturday, videos shared widely on social media showed Waymo vehicles stopped mid-intersection with hazard lights flashing, forcing other cars to maneuver around them," reports the San Francisco Chronicle.

The Independent notes that "Without working traffic lights, the driverless cars were seemingly left confused, with many halting in their tracks and causing major traffic jams. Local riders and pedestrians shared photos and videos of the vehicles stuck at intersections with long lines of drivers piling up behind them..."

In some instances, several Waymos were piled up in front of a single intersection. "6 Waymos parked at a broken traffic light blocking the roads. Seems like they were not trained for a power outage," another social media user wrote.

More from CNBC:

San Francisco resident Matt Schoolfield said he saw at least three Waymo autonomous vehicles stopped in traffic Saturday around 9:45 p.m. local time, including one he photographed near Arguello Boulevard and Geary Street. "They were just stopping in the middle of the street," Schoolfield said.

The power outages began around 1:09 p.m. Saturday and peaked roughly two hours later, affecting about 130,000 customers, according to Pacific Gas and Electric. As of Sunday morning, about 21,000 customers remained without power, mainly in the Presidio, the Richmond District, Golden Gate Park and parts of downtown San Francisco. PG&E said the outage was caused by a fire at a substation that resulted in "significant and extensive" damage, and said it could not yet provide a precise timeline for full restoration...

Amid the disruption, Tesla
CEO Elon Musk posted on X: "Tesla Robotaxis were unaffected by the SF power outage." Unlike Waymo, Tesla does not operate a driverless robotaxi service in San Francisco. Tesla's local ride-hailing service uses vehicles equipped with "FSD (Supervised)," a premium driver assistance system. The service requires a human driver behind the wheel at all times...

The Waymo pause in San Francisco indicates cities are not yet ready for highly automated vehicles to inundate their streets, said Bryan Reimer, a research scientist at the MIT Center for Transportation and co-author of "How to Make AI Useful." "Something in the design and development of this technology was missed that clearly illustrates it was not the robust solution many would like to believe it is," he said. [He recommends "human backup systems in place around highly automated systems, including robotaxis."] State and city regulators will need to consider what the maximum penetration of highly automated vehicles should be in their region, Reimer added, and AV developers should be held responsible for "chaos gridlock," just as human drivers would be held responsible for how they drive during a blackout.
Waymo did not say when its service would resume and did not specify whether collisions involving its vehicles had occurred during the blackout.

[ Read more of this story ]( https://tech.slashdot.org/story/25/12/21/2048257/confused-waymos-stopped-in-intersections-during-san-francisco-power-outage?utm_source=atom1.0moreanon&utm_medium=feed ) at Slashdot.

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