Valve's early anti-piracy efforts, which eventually led to the Steam platform, were sparked by co-founder Monica Harrington's nephew using her money to buy a CD burner for copying games, she revealed at last week's Game Developers Conference. Harrington said her nephew's "lovely thank you note" about sharing games with friends represented a "generational shift" in piracy attitudes that could "put our entire business model at risk."
Half-Life subsequently launched with CD key verification in 1998. When players complained about authentication failures, co-founder Mike Harrington discovered "none of them had actually bought the game," confirming the system worked. Although easily bypassed, this early protection influenced Steam's more robust DRM implemented with Half-Life 2 in 2004, which became the industry standard for PC game distribution.
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